AoeStats
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Nomad

510669404Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 62m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1159
+11
🇺🇸 Franks · United States
1128
+13
🇺🇸 Italians · United States
1113
+13
🇺🇸 Malians · United States
1041
+17
🇦🇷 Wu · Argentina
1073
-14
🇺🇸 Inca · United States
1061
-14
🇦🇷 Romans · Argentina
1040
-13
🇺🇸 Huns · United States
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,707 13:49 17:35 48:42 ⛏ Fish Boom FC
29 1,791 12:45 17:05 35:08 ⛏ Fish Boom FC
28 1,726 15:28 19:29 — ⛏ Fish Boom FC
25 1,581 13:29 19:08 47:14 ⚔ Fish Boom FC into Archers
21 1,322 14:20 21:07 36:14 ⛏ Fish Boom FC
16 990 15:39 25:31 45:12 ⚔ Fish Boom into M@A FC
16 1,024 14:22 21:35 — ⛏ Fast Castle
15 910 13:59 26:46 50:06 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,530 31,615 10,975 5,065 93,185 94,991
21,020 29,560 18,735 2,475 71,790 78,348
30,235 10,350 18,810 3,650 63,045 75,467
13,810 16,805 12,910 4,000 47,525 49,102
22,650 8,995 8,575 3,850 44,070 54,967
7,600 13,750 7,315 1,665 30,330 33,384
10,350 7,945 2,565 1,860 22,720 27,130
6,625 5,530 2,030 2,385 16,570 17,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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