AoeStats
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Arena

510241201Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 43m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1030
+16
🇨🇱 Cumans · Chile
1028
+16
🇨🇴 Spanish · Colombia
966
+18
🇺🇸 Goths · United States
1052
-18
🇺🇸 Slavs · United States
1011
-16
🇨🇦 Vietnamese · Canada
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,215 10:19 23:50 30:37 ⚔ Champis into Fast Imp
27 1,187 10:25 25:53 —
24 1,059 9:47 17:14 33:56 ⛏ Fast Castle
21 902 10:01 24:36 35:25 ⛏ Fast Castle
19 850 10:59 15:55 35:36 ⛏ Fast Castle
15 658 10:42 37:42 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,905 10,930 7,860 2,150 43,845 45,182
18,625 10,910 9,865 2,795 42,195 48,482
17,310 9,330 6,320 950 33,910 42,243
11,225 10,710 7,840 1,725 31,500 33,694
16,170 7,610 4,770 850 29,400 31,990
6,170 5,375 925 210 12,680 13,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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