AoeStats
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Black Forest

505804654Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 36m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
779
+31
🇨🇳 Burmese · China
688
+16
🇨🇦 Bulgarians · Canada
449
+26
🇲🇽 Maya · Mexico
712
-19
🇺🇸 Khmer · United States
709
-19
🇺🇸 Franks · United States
635
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,266 14:11 19:59 — ⛏ Fast Castle
35 1,292 12:48 24:45 —
20 722 11:57 24:33 — ⛏ Fast Castle
15 539 14:37 22:48 — ⛏ Fast Castle
10 378 15:16 24:42 — ⚔ FC into Scouts
9 317 16:53 28:17 —

Resources

Player Food Wood Gold Stone Spent Collected
8,040 6,164 2,160 195 16,559 18,092
6,860 4,395 2,875 640 14,770 15,005
6,845 4,273 2,325 0 13,443 14,237
6,805 4,320 1,260 200 12,585 16,360
5,205 2,980 1,480 650 10,315 12,450
3,695 3,152 290 445 7,582 7,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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