AoeStats
← El-Kiody

Black Forest

510356071Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 90m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
577
+16
🇮🇹 Spanish · Italy
492
+19
🇸🇪 Spanish · Sweden
695
-22
🇸🇪 Celts · Sweden
448
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 3,481 18:26 24:03 40:10 ⛏ Fast Castle
24 2,197 16:19 20:56 43:41 ⛏ Fast Castle
12 1,043 17:00 26:57 41:45 ⛏ Fast Castle
10 883 13:08 24:00 39:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,145 28,099 24,320 4,480 94,044 108,754
21,825 30,275 23,375 4,110 79,585 93,163
30,795 19,945 22,300 3,775 76,815 117,273
26,620 19,389 19,940 3,445 69,394 76,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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