AoeStats
← El-Kiody

Yucatan

510345965Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 77m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
581
+23
🇮🇹 Spanish · Italy
477
+15
🇲🇽 Sicilians · Mexico
467
-13
🇲🇽 Persians · Mexico
460
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,817 10:10 20:01 39:49 ⛏ Fast Castle
13 988 13:05 29:47 42:30 ⚔ Towers FC
12 923 12:09 24:56 48:32 ⚔ Archer Rush
11 816 12:32 25:03 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,855 19,445 34,905 3,715 98,920 104,297
35,235 16,950 25,260 3,465 80,910 99,913
27,435 22,028 15,850 1,975 67,288 75,171
23,410 14,905 13,405 8,360 60,080 78,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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