AoeStats
← El-Kiody

Nomad

509974618Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 80m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
513
+13
🇮🇹 Spanish · Italy
444
+16
🇦🇷 Persians · Argentina
438
+17
🇺🇸 Slavs · United States
533
-18
🇺🇸 Byzantines · United States
510
-18
🇨🇭 Vietnamese · Switzerland
313
-10
Player eAPM Actions Feudal Castle Imperial Opening
12 981 15:55 25:39 41:06 ⚔ Fish Boom into Towers FC
12 997 12:48 27:18 41:07 ⛏ Fast Castle
11 898 17:22 27:25 47:54 ⚔ Fish Boom into Drush into Scouts into Towers
8 636 19:41 27:47 41:55 ⚔ Fish Boom into Scouts into Archers
7 552 19:03 35:04 — ⛏ Fish Boom
7 589 23:54 39:43 66:19 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,720 17,075 13,350 3,575 55,720 84,517
16,280 15,090 15,435 6,050 52,855 58,287
22,070 17,048 10,625 2,750 52,493 116,369
21,760 19,975 3,440 2,770 47,945 49,746
15,525 19,045 8,940 4,150 47,660 50,332
9,855 10,255 2,870 4,000 26,980 30,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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