AoeStats
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Nomad

509957059Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 60m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
876
+17
🇪🇸 Mongols · Spain
865
+18
🇨🇿 Persians · Czechia
931
-18
🇦🇷 Japanese · Argentina
885
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,320 14:22 22:59 42:30 ⚔ Scout Rush
25 1,496 15:16 19:52 37:17 ⛏ Fish Boom FC
17 1,038 15:13 18:30 — ⚔ Fish Boom FC into Scouts
16 996 14:16 25:40 41:42 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,990 13,580 6,990 1,600 54,160 64,654
15,565 20,715 11,955 1,700 49,935 65,206
16,985 11,125 6,075 2,900 37,085 39,338
8,125 9,385 2,975 300 20,785 22,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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