AoeStats
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African Clearing

510351217Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 48m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1156
+11
🇭🇰 Saracens · Hong Kong SAR China
1130
+12
🇺🇸 Goths · United States
1119
+12
🇨🇳 Persians · China
1107
+13
🇺🇦 Britons · Ukraine
1064
-13
🇷🇴 Khmer · Romania
1058
-12
🇮🇳 Ethiopians · India
1049
-12
🇩🇪 Chinese · Germany
1000
-36
Player eAPM Actions Feudal Castle Imperial Opening
59 2,861 13:19 17:38 36:30 ⛏ Fast Castle
23 1,116 13:20 30:04 45:30 ⚔ Archer Rush
22 1,091 14:23 22:02 43:16 ⚔ Scout Rush
20 964 14:25 20:01 — ⚔ Archers FC
19 948 14:52 18:52 42:29 ⚔ Drush into Archers FC
19 905 15:08 22:00 40:51 ⛏ Fast Castle
19 921 14:49 20:48 46:50 ⛏ Fast Castle
17 849 16:32 20:30 47:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,005 15,279 17,770 2,250 56,304 62,036
16,840 11,390 7,880 4,050 40,160 42,656
22,040 10,480 6,565 1,055 40,140 61,885
20,670 11,345 6,720 1,150 39,885 46,601
11,750 12,074 7,150 2,705 33,679 37,818
15,550 10,715 3,145 300 29,710 44,888
12,760 10,877 3,750 1,715 29,102 30,079
9,910 7,949 3,970 510 22,339 26,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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