AoeStats
← Chiqui Tapia

Nomad

509753461Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 39m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1240
+13
🇦🇷 Armenians · Argentina
1239
+13
🇦🇷 Bulgarians · Argentina
1034
+22
🇺🇸 Magyars · United States
1191
-17
🇪🇸 Inca · Spain
1187
-16
🇹🇷 Aztecs · Türkiye
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,225 12:52 18:45 30:14 ⛏ Fish Boom FC
36 1,421 13:48 17:26 — ⛏ Fish Boom FC
35 1,368 14:40 18:52 — ⛏ Fish Boom FC
22 860 14:50 22:33 — ⛏ Fish Boom
21 815 13:20 18:18 32:46 ⛏ Fish Boom FC
12 475 14:41 26:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,680 15,954 7,200 1,510 46,344 49,336
13,400 9,775 3,170 2,025 28,370 34,575
12,685 7,226 4,560 1,700 26,171 26,433
12,385 5,990 2,140 3,775 24,290 28,712
8,235 6,719 1,560 1,925 18,439 19,263
4,220 2,548 795 225 7,788 8,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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