AoeStats
← Chiqui Tapia

Nomad

506975839Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 44m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1198
+10
🇦🇷 Malians · Argentina
1198
+10
🇦🇷 Portuguese · Argentina
1025
+17
🇺🇸 Mongols · United States
1092
-14
🇺🇸 Franks · United States
1084
-13
🇺🇸 Japanese · United States
1007
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,322 12:44 16:35 38:02 ⛏ Fish Boom FC
48 2,143 13:01 22:12 44:40 ⚔ Fish Boom into Scouts
22 974 13:13 18:56 — ⛏ Fish Boom FC
15 668 13:22 21:13 — ⛏ Fish Boom FC
13 581 15:18 23:48 — ⚔ Fish Boom into Scouts into Skirms
11 506 13:57 24:27 40:40 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
20,740 14,066 9,285 4,850 48,941 55,776
19,300 10,130 8,485 4,600 42,515 46,486
18,195 11,110 9,240 950 39,495 45,888
8,785 7,335 3,425 1,600 21,145 23,057
8,995 7,465 525 2,550 19,535 22,771
7,630 6,050 3,464 1,050 18,194 21,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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