AoeStats
← Chiqui Tapia

Arabia

506970849Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 46m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Armenians · Colombia
1408
+7
🇨🇴 Franks · Colombia
1043
+21
🇨🇴 Magyars · Colombia
944
+24
🇦🇷 Franks · Argentina
1218
-20
🇦🇷 Malians · Argentina
1218
-20
🇦🇷 Khitans · Argentina
1037
-12
Player eAPM Actions Feudal Castle Imperial Opening
78 3,658 10:00 35:44 — ⚔ M@A into Archers
58 2,723 9:34 22:36 — ⚔ Archer Rush
36 1,673 10:01 24:32 41:24 ⚔ Scout Rush
23 1,071 10:53 21:37 46:28 ⚔ Scout Rush
17 819 9:46 30:06 — ⚔ Scout Rush
13 628 11:58 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,580 12,011 10,045 100 37,736 38,062
16,450 11,948 6,220 1,660 36,278 38,558
15,490 7,192 10,925 650 34,257 38,836
11,175 12,999 7,455 180 31,809 33,080
8,315 4,815 1,025 250 14,405 16,899
3,120 2,408 100 0 5,628 7,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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