AoeStats
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Socotra

505572550Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 11m 44s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1288
+9
🇦🇷 Armenians · Argentina
1211
+11
🇦🇷 Malians · Argentina
1209
+12
🇦🇷 Turks · Argentina
1009
+19
🇨🇱 Ethiopians · Chile
1125
-13
🇨🇦 Mongols · Canada
1115
-14
1095
-12
🇺🇸 Britons · United States
1093
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 660 9:18 — —
43 505 10:11 — — ⚔ M@A Rush
43 506 9:59 — — ⚔ Archer Rush
41 484 9:55 — — ⚔ Scout Rush
32 370 11:16 — —
30 353 10:50 — —
20 234 10:28 — —
3 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,370 1,380 50 0 3,800 3,753
1,665 1,091 140 0 2,896 3,187
1,850 731 180 125 2,886 3,036
1,455 1,075 185 0 2,715 2,993
1,620 681 70 0 2,371 2,584
1,350 825 50 0 2,225 2,965
1,450 625 50 0 2,125 3,092
300 175 50 0 525 323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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