AoeStats
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Arena

510460336Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 38m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
724
+6
🇲🇽 Vikings · Mexico
700
+7
🇦🇷 Georgians · Argentina
689
+7
🇺🇸 Britons · United States
610
+10
🇨🇳 Huns · China
503
-8
🇨🇳 Khmer · China
503
-8
🇨🇱 Mapuche · Chile
485
-8
🇺🇸 Japanese · United States
433
-6
Player eAPM Actions Feudal Castle Imperial Opening
39 1,493 12:00 20:04 33:02 ⛏ Fast Castle
20 761 10:44 17:18 30:17 ⛏ Fast Castle
18 710 13:17 24:45 —
16 619 12:34 19:41 — ⛏ Fast Castle
13 515 15:40 27:18 —
13 516 15:08 26:52 — ⚔ Archer Rush
12 448 16:05 20:05 — ⛏ Fast Castle
12 465 14:39 27:10 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,050 25,980 4,530 950 43,510 52,178
10,670 11,340 3,695 950 26,655 32,942
12,805 6,900 4,360 1,400 25,465 32,135
11,225 7,130 2,290 875 21,520 24,966
4,775 8,540 4,845 325 18,485 20,341
9,350 4,545 2,580 1,400 17,875 23,627
8,165 5,600 1,550 1,905 17,220 26,652
5,635 3,085 885 0 9,605 12,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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