AoeStats
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Arena

508428160Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 5m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
753
+9
🇨🇿 Mongols · Czechia
692
+11
🇹🇷 Spanish · Türkiye
604
+14
🇨🇳 Vietnamese · China
602
+14
🇨🇳 Bengalis · China
651
-15
🇨🇳 Huns · China
548
-11
🇨🇳 Portuguese · China
548
-11
🇨🇳 Britons · China
546
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 280 — — —
38 219 — — —
32 181 — — —
21 120 — — —
20 116 — — —
18 105 — — —
7 43 — — —
4 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 225 0 0 1,425 1,134
850 0 0 0 850 972
600 150 50 0 800 747
600 200 0 0 800 961
700 100 0 0 800 986
500 200 0 0 700 729
250 175 0 0 425 405
300 75 0 0 375 530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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