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Lombardia

509578325Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 38m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1231
+15
🇨🇳 Poles · China
1225
+15
1216
+15
🇬🇧 Sicilians · United Kingdom
1212
+16
🇦🇺 Maya · Australia
1248
-18
🇲🇽 Aztecs · Mexico
1230
-16
🇮🇳 Magyars · India
1178
-14
🇹🇼 Gurjaras · Taiwan
1160
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,848 9:44 22:13 37:51 ⚔ Skirms into Archers
42 1,617 10:37 14:55 27:30 ⛏ Fast Castle
36 1,398 11:01 17:32 36:34 ⛏ Fast Castle
35 1,350 10:39 16:19 29:41 ⛏ Fast Castle
32 1,246 11:16 18:06 33:15 ⛏ Fast Castle
29 1,109 10:59 14:49 29:01 ⛏ Fast Castle
25 960 12:56 17:22 34:24 ⛏ Fast Castle
17 679 10:43 22:28 37:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,520 11,580 14,345 3,550 53,995 57,536
20,240 13,905 12,995 2,150 49,290 59,067
24,740 16,298 1,990 2,570 45,598 50,222
17,125 11,372 4,845 2,770 36,112 44,501
15,820 10,359 3,930 2,415 32,524 38,148
11,975 11,550 6,375 1,800 31,700 34,838
8,650 8,592 6,465 850 24,557 26,889
9,150 7,842 3,685 1,680 22,357 27,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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