Arabian Desert
508676356Analyzed1v1 RM
·
9d ago on Sep 23, 2026·
64m 54s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Radu029's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,590 analysed 1v1 players on Arabian Desert.
Radu029
D
Feudal Age
14:50
vs 9:43
btm 1%
Castle Age
26:03
vs 22:16
btm 12%
Imperial Age
41:03
vs 39:55
btm 40%
eAPM
11
vs 43
btm 2%
First military
18:34
vs 10:13
btm 6%
▼
Slow Feudal Age at 14:50 — slower than 99% of analysed players on Arabian Desert
▼
Slow Castle Age at 26:03 — slower than 88% of analysed players on Arabian Desert
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 18:34 (Militia) — later than 94% of analysed players on Arabian Desert
▼
Town centers idle 6:50 of the first 26:03 — keep villagers queued
[Tp:B] Pepe | Picus
D
Feudal Age
12:30
vs 9:43
btm 6%
Castle Age
28:49
vs 22:16
btm 4%
Imperial Age
50:52
vs 39:55
btm 5%
eAPM
9
vs 43
btm 1%
First military
38:32
vs 10:13
btm 0%
▼
Slow Feudal Age at 12:30 — slower than 94% of analysed players on Arabian Desert
▼
Slow Castle Age at 28:49 — slower than 96% of analysed players on Arabian Desert
▼
Slow Imperial Age at 50:52 — slower than 95% of analysed players on Arabian Desert
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 38:32 (Monk) — later than 100% of analysed players on Arabian Desert
▼
Town centers idle 7:27 of the first 28:49 — keep villagers queued