AoeStats
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Black Forest

510463024Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 52m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
851
+15
🇦🇺 Persians · Australia
818
+30
🇨🇦 Japanese · Canada
840
-16
🇨🇦 Teutons · Canada
807
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,196 11:07 18:31 39:16 ⛏ FC into Fish Boom
12 615 12:59 23:14 37:25 ⛏ Fast Castle
11 565 12:54 26:20 40:42
11 572 37:32 41:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,665 30,240 9,530 2,810 59,245 75,546
21,985 11,156 13,055 1,830 48,026 54,378
17,820 17,365 7,615 1,910 44,710 47,448
4,030 15,291 2,390 420 22,131 24,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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