AoeStats
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Arena

507420239Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 71m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
844
+14
🇺🇸 Hindustanis · United States
824
+14
🇺🇸 Mongols · United States
815
+15
🇹🇼 Britons · Taiwan
810
-15
🇹🇼 Malians · Taiwan
805
-15
🇦🇷 Wu · Argentina
769
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,078 9:54 19:00 32:27 ⛏ Fast Castle
27 1,931 12:01 17:24 33:53 ⚔ FC into Archers
21 1,528 10:10 18:17 27:24 ⛏ Fast Castle
20 1,454 11:04 16:17 38:10 ⛏ Fast Castle
17 1,210 9:33 18:30 42:55 ⛏ Fast Castle
15 1,071 11:31 22:00 32:29

Resources

Player Food Wood Gold Stone Spent Collected
27,910 43,785 19,310 3,820 94,825 112,917
19,775 33,440 25,010 3,350 81,575 127,158
27,375 22,010 11,485 3,360 64,230 75,075
24,915 16,530 15,080 3,905 60,430 79,489
18,645 27,210 9,210 2,930 57,995 66,412
22,110 16,315 13,475 1,500 53,400 66,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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