AoeStats
← one a fish

Nomad

510943444Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 54m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
695
+17
🇰🇷 Romans · South Korea
643
+19
🇬🇪 Georgians · Georgia
738
-19
🇮🇳 Franks · India
699
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,169 19:42 38:42 50:50 ⚔ Fish Boom into Scouts
20 1,097 15:48 27:58 43:49 ⚔ M@A into Towers into Archers
20 1,074 15:34 35:42 53:38 ⚔ Skirms into Scouts into Archers
14 773 14:32 20:58 44:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,760 17,546 6,985 2,355 45,646 53,380
15,180 13,700 10,615 2,350 41,845 47,746
14,465 9,670 2,095 1,845 28,075 28,289
8,765 6,945 4,835 2,075 22,620 25,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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