AoeStats
← one a fish

Nomad

510766347Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 46m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
823
+16
🇵🇹 Persians · Portugal
789
+17
🇧🇪 Cumans · Belgium
866
-18
🇨🇳 Huns · China
771
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 3,376 15:29 23:19 45:20 ⛏ Fast Castle
22 1,047 16:27 22:52 39:12 ⛏ Fish Boom FC
19 899 14:28 22:51 44:49 ⚔ Fish Boom into Towers FC
13 629 16:43 22:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,695 42,010 3,910 1,700 61,315 64,351
20,200 17,598 11,925 2,680 52,403 55,418
11,620 9,780 6,880 1,950 30,230 37,114
10,295 14,300 3,070 1,600 29,265 31,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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