AoeStats
← ASTHAROTH

Black Forest

510755776Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 50m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Franks · Hungary
649
+13
🇨🇳 Persians · China
624
+14
🇫🇷 Goths · France
599
-18
🇫🇷 Vietnamese · France
561
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 753 12:24 16:59 35:27 ⛏ Fast Castle
13 646 14:34 21:20 33:20 ⛏ Fast Castle
9 475 12:34 22:08 38:21 ⛏ Fast Castle
4 208 12:23 24:10 44:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,355 14,646 13,260 2,695 52,956 73,574
15,875 15,388 13,185 2,930 47,378 53,799
16,795 10,053 8,770 1,400 37,018 51,033
9,750 4,130 3,045 650 17,575 21,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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