AoeStats
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Pilgrims

509713775Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 48m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
565
+17
🇫🇷 Goths · France
532
+16
🇫🇷 Goths · France
462
-22
🇫🇷 Sicilians · France
462
-22
Player eAPM Actions Feudal Castle Imperial Opening
18 851 14:02 26:54 45:59 ⛏ Fish Boom
15 727 15:25 30:46 — ⛏ Fish Boom
8 396 14:15 31:41 — ⛏ Fish Boom into Fire Galleys FC
4 217 11:33 27:40 47:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,175 8,930 3,615 950 26,670 28,139
13,145 4,590 4,915 750 23,400 25,613
5,250 6,560 2,875 875 15,560 17,105
3,155 2,850 810 1,625 8,440 11,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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