AoeStats
← ASTHAROTH

Arena

509694189Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 86m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Celts · Bolivia
587
+14
🇦🇷 Aztecs · Argentina
580
+15
🇫🇷 Vikings · France
568
-26
🇫🇷 Vietnamese · France
534
-20
Player eAPM Actions Feudal Castle Imperial Opening
17 1,505 11:16 21:48 43:44 ⛏ Fast Castle
16 1,343 14:46 61:09 71:41
14 1,180 14:50 24:16 41:45 ⛏ Fast Castle
5 469 14:09 24:49 40:23 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,495 35,805 17,255 2,600 95,155 114,186
27,820 16,895 19,170 1,500 65,385 82,031
25,900 19,610 9,750 1,505 56,765 66,634
12,835 14,195 11,240 1,300 39,570 47,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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