AoeStats
← ASTHAROTH

Nomad

509663249Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Portuguese · Finland
921
+15
🇩🇪 Vikings · Germany
915
+15
🇫🇷 Vikings · France
912
-42
🇺🇸 Franks · United States
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,622 15:28 20:47 32:00 ⛏ Fish Boom FC
27 1,379 14:02 20:45 41:54 ⛏ Fast Castle
25 1,245 16:15 22:59 35:16 ⚔ Fish Boom FC into Scouts
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,355 38,620 9,775 1,600 68,350 87,730
16,835 19,877 8,485 6,025 51,222 58,912
13,595 8,395 5,875 3,750 31,615 33,811
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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