AoeStats
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Black Forest

508944014Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 82m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
778
+15
🇦🇷 Portuguese · Argentina
710
+18
🇬🇧 Khmer · United Kingdom
624
+22
🇮🇳 Saracens · India
818
-21
🇺🇦 Byzantines · Ukraine
755
-18
🇹🇷 Franks · Türkiye
705
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 2,084 11:30 22:49 34:13 ⛏ Fast Castle
24 1,951 11:14 17:34 33:31 ⛏ Fast Castle
21 1,707 11:54 20:53 36:49 ⛏ Fast Castle
17 1,395 12:18 22:11 34:40 ⛏ Fast Castle
12 1,017 14:38 23:54 35:19 ⛏ Fast Castle
11 927 16:04 25:47 41:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,300 66,280 46,495 6,800 134,875 161,321
30,065 31,250 41,040 4,000 106,355 114,450
29,620 37,515 24,900 1,830 93,865 158,377
35,750 32,455 19,395 2,095 89,695 98,486
19,370 25,356 23,255 1,935 69,916 84,893
19,210 26,140 13,815 4,220 63,385 64,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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