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Black Forest

508899013Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
855
+14
🇺🇸 Vietnamese · United States
813
+16
🇺🇸 Persians · United States
808
+16
🇨🇱 Malians · Chile
782
+18
🇪🇸 Japanese · Spain
840
-17
🇪🇸 Burgundians · Spain
829
-17
🇫🇷 Muisca · France
807
-16
🇺🇦 Sicilians · Ukraine
766
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,394 13:20 21:10 37:52 ⛏ Fast Castle
27 1,362 9:43 21:03 29:45 ⛏ Fish Boom FC
26 1,298 13:07 17:02 32:35 ⛏ Fast Castle
21 1,053 10:51 16:06 33:26 ⛏ Fast Castle
18 880 13:15 18:16 34:34 ⛏ Fast Castle
14 708 12:55 19:37 35:23 ⛏ Fast Castle
14 685 13:20 26:33 36:56 ⛏ Fish Boom FC
13 650 13:18 24:19 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,560 23,861 12,305 2,455 66,181 71,837
18,365 25,330 16,160 1,535 61,390 74,847
19,430 19,870 7,560 7,045 53,905 79,605
16,320 19,614 14,855 1,005 51,794 57,434
20,845 14,905 7,840 4,450 48,040 48,808
25,905 8,205 9,150 1,600 44,860 61,814
11,025 12,196 8,650 2,675 34,546 42,189
8,000 7,600 3,865 1,960 21,425 27,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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