AoeStats
← Moul_Thon

Lombardia

509933494Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 88m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1253
+21
🇩🇪 Khmer · Germany
1240
+21
🇦🇷 Magyars · Argentina
1411
-23
🇲🇦 Celts · Morocco
1307
-19
Player eAPM Actions Feudal Castle Imperial Opening
68 5,989 9:39 24:39 43:50 ⚔ Scout Rush
51 4,525 9:10 19:39 41:48 ⚔ Scout Rush
42 3,736 9:40 20:48 35:44 ⚔ Archer Rush
35 3,066 11:02 16:11 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,005 38,600 14,700 5,545 132,850 139,051
61,370 36,010 18,760 2,495 118,635 125,065
44,780 32,597 28,360 3,755 109,492 109,843
39,595 38,848 12,660 3,660 94,763 95,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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