AoeStats
← Moul_Thon

Arena

509519487Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 36m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Celts · Morocco
1305
+11
🇲🇦 Spanish · Morocco
1268
+12
🇲🇦 Celts · Morocco
1222
+13
🇨🇴 Bohemians · Colombia
1206
-13
🇲🇽 Persians · Mexico
1185
-12
🇲🇽 Koreans · Mexico
1145
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,862 10:31 14:45 — ⛏ Fast Castle
47 1,714 9:12 14:54 34:22 ⛏ Fast Castle
43 1,554 9:53 13:29 30:11 ⛏ Fast Castle
39 1,405 11:31 15:54 28:24 ⛏ Fast Castle
28 1,034 11:13 14:44 — ⛏ Fast Castle
28 1,007 10:52 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,930 15,355 4,805 950 41,040 46,497
18,085 12,660 5,710 3,100 39,555 40,569
10,100 6,830 3,075 950 20,955 22,711
10,805 4,860 2,840 850 19,355 22,812
6,775 8,215 2,185 1,835 19,010 19,943
5,370 6,575 2,290 925 15,160 16,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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