AoeStats
← Moul_Thon

Arena

509492323Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 26m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Celts · Morocco
1275
+17
🇲🇦 Teutons · Morocco
1266
+18
🇲🇦 Franks · Morocco
1235
+19
🇨🇱 Franks · Chile
1336
-20
🇺🇸 Hindustanis · United States
1307
-18
🇺🇸 Bohemians · United States
1259
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,201 9:58 15:25 — ⛏ Fast Castle
45 1,198 12:06 15:56 — ⛏ Fast Castle
34 907 11:40 15:43 — ⛏ Fast Castle
28 735 10:08 14:45 — ⛏ Fast Castle
25 647 9:35 25:38 — ⚔ Towers FC
24 643 10:44 14:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,855 5,640 1,125 980 15,600 17,404
7,180 4,300 2,045 750 14,275 15,584
5,915 4,840 1,250 200 12,205 13,122
4,230 3,618 520 815 9,183 11,159
4,725 2,655 300 695 8,375 10,107
4,085 2,360 460 270 7,175 7,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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