AoeStats
← Moul_Thon

Arena

509485084Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 50m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Celts · Morocco
1261
+14
🇲🇦 Teutons · Morocco
1251
+15
🇹🇷 Japanese · Türkiye
1259
-16
🇹🇷 Malians · Türkiye
1196
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,703 11:24 20:18 35:29 ⛏ Fast Castle
52 2,597 12:10 16:26 28:10 ⛏ Fast Castle
35 1,737 10:58 14:29 33:50 ⛏ Fast Castle
32 1,594 9:45 21:56 38:01 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,700 19,400 16,760 2,890 58,750 63,327
27,550 11,380 13,530 3,690 56,150 61,102
14,625 18,898 15,990 1,705 51,218 64,862
17,055 18,470 6,395 1,150 43,070 45,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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