AoeStats
← Moul_Thon

Black Forest

509248336Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 26m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Celts · Morocco
1268
+13
🇲🇦 Mongols · Morocco
1244
+14
🇲🇦 Franks · Morocco
1181
+16
1204
-15
1192
-14
🇨🇱 Persians · Chile
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 949 12:59 16:46 — ⛏ Fast Castle
35 943 12:23 16:33 — ⛏ Fast Castle
35 936 11:48 17:11 — ⛏ Fast Castle
25 665 12:49 17:40 — ⛏ Fast Castle
24 630 11:35 15:15 — ⛏ Fast Castle
23 606 11:30 16:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,845 3,997 2,135 865 14,842 15,425
7,500 6,705 250 300 14,755 17,037
7,810 5,025 1,000 200 14,035 17,252
6,500 5,652 790 595 13,537 15,387
6,700 5,029 250 425 12,404 14,564
4,600 4,060 875 965 10,500 12,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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