AoeStats
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Arena

509241176Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 44m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Celts · Morocco
1254
+14
🇲🇦 Celts · Morocco
1229
+15
🇲🇦 Cumans · Morocco
1163
+18
🇵🇪 Lithuanians · Peru
1350
-22
🇨🇱 Mongols · Chile
1210
-16
🇨🇱 Aztecs · Chile
1048
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 1,999 12:39 16:21 29:44 ⛏ Fast Castle
42 1,898 10:32 14:05 25:57 ⛏ Fast Castle
29 1,314 11:14 16:06 36:58 ⛏ Fast Castle
24 1,084 9:29 15:31 35:38 ⛏ Fast Castle
23 1,020 12:09 19:43 30:39 ⛏ Fast Castle
11 474 10:48 18:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,505 13,505 18,620 1,050 58,680 70,099
25,635 22,240 7,850 2,250 57,975 64,948
22,670 15,155 10,820 2,380 51,025 67,280
18,555 13,350 5,800 2,755 40,460 44,121
14,415 13,515 9,550 880 38,360 50,353
6,865 7,840 3,410 1,100 19,215 22,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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