AoeStats
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MegaRandom

510469627Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 58m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
788
+15
🇨🇳 Dravidians · China
786
+15
🇨🇳 Magyars · China
752
+17
🇲🇽 Malians · Mexico
813
-17
🇲🇽 Slavs · Mexico
769
-16
🇲🇽 Malay · Mexico
736
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,882 10:57 18:28 32:24 ⛏ Fast Castle
32 1,837 10:24 19:20 31:18 ⛏ Fast Castle
16 913 14:55 22:36 38:50 ⛏ Fish Boom FC
16 924 10:34 21:56 33:43 ⚔ FC into Skirms
12 686 12:57 18:37 35:35 ⛏ Fish Boom into Fire Galleys FC
12 684 12:09 20:23 39:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,210 18,965 25,775 2,900 75,850 84,265
39,565 19,435 13,980 2,360 75,340 78,130
28,025 12,425 16,300 2,250 59,000 81,023
20,445 19,190 12,315 2,350 54,300 55,292
20,420 15,170 8,170 1,800 45,560 52,937
14,645 14,850 4,205 3,300 37,000 41,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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