AoeStats
← Luo_ji22

Arabia

509896196Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 42m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1033
+14
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1032
+14
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994
-37
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994
-37
Player eAPM Actions Feudal Castle Imperial Opening
41 1,745 8:34 19:45 — ⚔ M@A Rush
30 1,274 10:28 24:37 38:57 ⛏ Fast Castle
29 1,244 9:28 21:17 36:29 ⚔ Scout Rush
20 854 9:55 24:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,895 10,615 7,065 900 37,475 41,876
9,095 14,350 9,760 1,950 35,155 40,654
12,680 12,188 4,680 1,625 31,173 35,723
9,910 8,440 2,520 400 21,270 22,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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