AoeStats
← Luo_ji22

Arabia

506111252Analyzed
1v1 RM · 20d ago on Sep 12, 2026· 69m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇱 Magyars · Albania
823
+18
🇨🇭 Maya · Switzerland
873
-35
Player eAPM Actions Feudal Castle Imperial Opening
45 3,145 9:32 22:31 38:06 ⚔ Archer Rush
21 1,482 11:48 17:15 36:32 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
45,250 21,757 15,665 2,950 85,622 96,717
33,515 27,977 18,205 3,550 83,247 85,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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