AoeStats
← Herakles

Arabia

509568694Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 76m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1078
+10
🇹🇷 Vietnamese · Türkiye
972
+14
🇨🇭 Franks · Switzerland
941
-36
🇨🇭 Vikings · Switzerland
941
-36
Player eAPM Actions Feudal Castle Imperial Opening
41 3,152 9:52 23:08 36:10 ⚔ Scout Rush
31 2,326 9:08 24:53 32:44 ⚔ Scout Rush
27 2,038 11:02 23:12 38:59
22 1,692 9:49 20:52 27:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,735 34,408 23,810 5,400 114,353 118,014
20,555 32,901 14,680 3,135 71,271 83,576
30,055 28,333 4,650 2,250 65,288 72,015
28,955 14,807 19,750 955 64,467 97,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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