AoeStats
← Herakles

Arabia

509563568Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 40m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
929
+19
🇺🇸 Persians · United States
925
+19
🇨🇭 Sicilians · Switzerland
1000
-59
🇨🇭 Maya · Switzerland
1000
-59
Player eAPM Actions Feudal Castle Imperial Opening
37 1,532 10:49 25:09 —
28 1,143 11:00 17:39 — ⛏ Fast Castle
27 1,088 10:43 20:12 28:07 ⚔ Skirmisher Rush
22 884 9:52 22:22 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,660 10,901 5,790 1,625 28,976 30,338
12,530 9,960 5,070 1,155 28,715 30,280
12,070 10,711 5,125 100 28,006 32,935
6,945 6,740 955 1,025 15,665 15,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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