AoeStats
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Arena

506384339Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 32m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1328
+5
🇹🇼 Franks · Taiwan
1038
+14
🇨🇳 Teutons · China
661
+27
🇹🇼 Magyars · Taiwan
1016
-45
🇹🇼 Huns · Taiwan
1016
-45
🇹🇼 Khmer · Taiwan
952
-41
Player eAPM Actions Feudal Castle Imperial Opening
31 1,009 10:03 17:11 31:52 ⛏ Fast Castle
26 842 9:54 14:16 — ⛏ Fast Castle
17 557 10:33 20:48 — ⛏ Fast Castle
13 434 12:07 21:03 — ⚔ Archer Rush
12 382 10:58 18:01 — ⛏ Fast Castle
8 255 14:06 32:06 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,025 5,235 2,820 2,150 22,230 23,930
9,425 4,885 2,450 1,600 18,360 20,053
8,570 6,680 1,510 1,600 18,360 21,231
5,030 5,270 1,720 165 12,185 14,035
4,810 2,960 505 250 8,525 11,488
4,160 2,730 575 660 8,125 9,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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