AoeStats
← luchinleonel

Arena

510568323Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 37m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
753
+24
🇦🇷 Ethiopians · Argentina
727
+25
🇧🇷 Burmese · Brazil
1000
-100
🇲🇽 Berbers · Mexico
915
-70
Player eAPM Actions Feudal Castle Imperial Opening
18 685 10:59 25:55 — ⛏ Fast Castle
18 672 10:25 15:21 30:43 ⛏ Fast Castle
16 618 11:19 17:21 34:27 ⛏ Fast Castle
9 352 11:12 32:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,385 9,510 4,820 1,530 29,245 36,564
5,710 17,845 2,690 815 27,060 31,530
10,325 7,110 4,045 2,050 23,530 28,245
3,800 2,330 440 1,225 7,795 11,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.