AoeStats
← Teapoo Two

Arena

509841285Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 48m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Khmer · South Korea
1006
+13
🇨🇳 Teutons · China
982
+14
🇵🇱 Byzantines · Poland
980
+14
🇦🇺 Malians · Australia
961
-15
🇦🇺 Bohemians · Australia
961
-15
🇦🇺 Khmer · Australia
869
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,735 10:25 16:30 31:38 ⛏ Fast Castle
30 1,423 10:51 15:30 28:47 ⛏ Fast Castle
25 1,222 12:17 15:46 38:22 ⛏ Fast Castle
22 1,063 11:47 18:20 27:21 ⛏ Fast Castle
14 695 9:11 18:08 38:16 ⛏ Fast Castle
10 486 12:30 16:49 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,155 18,225 12,155 3,100 65,635 70,894
28,705 10,850 13,140 2,350 55,045 64,511
26,945 13,100 9,495 1,545 51,085 56,474
20,520 17,350 9,785 2,250 49,905 75,330
11,620 11,000 8,685 1,500 32,805 39,414
11,745 8,080 4,805 1,760 26,390 29,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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