AoeStats
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Black Forest

511067879Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 29m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
1068
+13
🇨🇱 Chinese · Chile
1020
+14
🇬🇧 Japanese · United Kingdom
1010
+15
🇮🇳 Franks · India
1014
-15
🇩🇪 Sicilians · Germany
980
-14
🇲🇽 Lithuanians · Mexico
971
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,459 14:09 17:39 — ⛏ Fast Castle
31 923 17:04 — —
21 631 11:17 18:18 — ⛏ Fast Castle
20 604 15:00 25:41 — ⚔ Scouts FC
15 448 22:40 — — ⛏ Fish Boom
11 325 12:29 18:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,975 4,029 5,290 485 17,779 18,549
5,645 4,490 995 1,615 12,745 14,386
4,510 4,680 600 1,280 11,070 13,182
3,575 5,441 0 0 9,016 11,840
4,435 2,730 1,300 60 8,525 8,708
4,125 3,109 260 290 7,784 8,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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