AoeStats
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Nomad

510949117Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 40m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
945
+12
🇹🇼 Huns · Taiwan
869
+14
🇹🇷 Gurjaras · Türkiye
851
-33
🇹🇷 Mongols · Türkiye
831
-31
Player eAPM Actions Feudal Castle Imperial Opening
45 1,818 12:55 23:30 33:06 ⚔ Fish Boom into M@A into Scouts into Skirms
17 665 14:53 21:40 36:51 ⚔ Fish Boom into Towers FC
17 673 12:40 25:48 37:45 ⛏ Fish Boom FC
11 458 14:17 27:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,025 14,045 6,305 3,700 40,075 45,241
9,780 11,155 5,280 1,500 27,715 29,749
10,355 10,775 3,940 1,400 26,470 30,522
7,590 5,730 1,035 2,050 16,405 17,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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