AoeStats
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Nomad

510944373Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 53m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
891
+18
🇷🇺 Britons · Russia
879
+19
🇲🇽 Lithuanians · Mexico
964
-19
🇨🇳 Chinese · China
924
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,912 16:13 27:18 — ⚔ Fish Boom into Towers into Archers
32 1,725 14:56 30:30 52:23 ⚔ Tower Rush
29 1,577 17:16 26:57 36:11 ⚔ Fish Boom into Archers
17 930 17:12 22:40 46:35 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,750 19,755 7,695 4,000 51,200 60,356
11,980 13,718 7,470 3,355 36,523 38,740
9,755 14,801 6,080 2,985 33,621 40,209
11,105 10,140 4,165 2,350 27,760 29,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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