AoeStats
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Coastal Forest

510928214Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 74m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
970
+15
🇲🇽 Lithuanians · Mexico
949
+15
🇦🇷 Spanish · Argentina
948
-15
🇦🇷 Huns · Argentina
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,580 9:49 18:48 38:49 ⛏ Fish Boom FC
33 2,445 10:07 32:32 63:24
28 2,076 10:15 19:43 52:00
17 1,265 12:37 20:20 47:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,105 37,415 17,750 4,405 92,675 112,152
15,060 24,166 21,895 3,505 64,626 73,453
29,960 17,310 14,255 995 62,520 67,500
27,295 15,345 10,570 1,800 55,010 56,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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