AoeStats
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Arabia

510449119Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 69m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
1012
+15
🇺🇸 Mongols · United States
1009
+15
🇨🇦 Britons · Canada
984
-15
🇨🇦 Franks · Canada
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,833 9:21 20:35 37:32 ⚔ Archer Rush
31 2,158 10:07 23:53 39:54 ⚔ Archer Rush
30 2,052 11:05 14:55 37:42 ⛏ Fast Castle
20 1,371 11:39 19:07 39:01

Resources

Player Food Wood Gold Stone Spent Collected
40,775 31,794 15,700 4,200 92,469 132,201
25,370 28,758 14,165 2,550 70,843 92,434
27,505 14,324 19,875 2,440 64,144 65,531
15,570 19,832 15,295 2,800 53,497 72,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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