AoeStats
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Lombardia

508779979Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 57m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
962
+18
🇨🇦 Franks · Canada
962
+18
🇺🇸 Magyars · United States
1010
-51
🇺🇸 Inca · United States
1009
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,063 10:01 21:30 44:34 ⚔ Scout Rush
30 1,740 10:53 15:26 47:09 ⛏ Fast Castle
25 1,439 10:05 20:13 42:27 ⚔ FC into Archers
21 1,195 11:26 15:43 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,475 12,892 15,885 2,320 55,572 62,728
18,070 14,675 12,560 3,550 48,855 57,404
13,600 14,359 8,815 3,750 40,524 55,271
16,400 10,763 7,340 1,625 36,128 40,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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