AoeStats
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Black Forest

506352230Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 91m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
805
+16
🇹🇷 Persians · Türkiye
781
+18
🇮🇩 Bengalis · Indonesia
817
-17
🇨🇭 Persians · Switzerland
812
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 3,015 12:13 22:36 33:38 ⛏ Fish Boom FC
33 3,004 13:30 22:07 31:51 ⛏ Fish Boom FC
31 2,821 14:25 21:11 36:45 ⛏ Fish Boom FC
25 2,302 13:06 22:49 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,185 54,960 55,215 3,930 201,290 239,673
56,110 62,024 77,105 3,655 198,894 249,915
69,365 34,954 56,115 3,575 164,009 173,051
60,515 19,070 44,435 4,420 128,440 141,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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