AoeStats
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Oasis

508868973Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 56m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Spanish · Austria
801
+14
🇨🇳 Wei · China
676
+20
🇨🇳 Teutons · China
668
+20
🇿🇦 Mongols · South Africa
797
-19
🇿🇦 Malay · South Africa
754
-18
🇬🇧 Franks · United Kingdom
726
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,812 11:53 16:25 40:05 ⛏ Fast Castle
29 1,617 11:30 17:56 39:29 ⛏ Fast Castle
22 1,207 11:29 19:49 35:49
20 1,128 11:39 15:34 41:25 ⛏ Fast Castle
20 1,120 13:10 18:41 49:31 ⛏ Fast Castle
17 979 10:11 20:10 46:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,550 18,660 11,905 3,420 66,535 80,893
25,020 12,430 18,090 2,975 58,515 67,325
19,675 16,375 9,955 3,800 49,805 62,023
19,175 10,020 10,285 3,775 43,255 46,861
17,595 12,828 11,390 850 42,663 51,025
14,080 9,072 4,715 2,125 29,992 33,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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