AoeStats
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MegaRandom

508846949Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 66m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
739
+19
🇩🇰 Teutons · Denmark
685
+21
🇩🇪 Khmer · Germany
649
+22
🇿🇦 Slavs · South Africa
841
-22
🇿🇦 Lithuanians · South Africa
792
-21
🇬🇧 Franks · United Kingdom
758
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 1,386 12:16 18:48 40:27 ⛏ Fast Castle
20 1,288 13:41 18:09 36:44 ⛏ Fast Castle
18 1,202 13:32 19:03 37:12 ⛏ Fast Castle
16 1,054 12:17 20:36 37:37 ⛏ Fast Castle
14 930 14:30 19:27 42:56 ⛏ Fast Castle
13 838 10:46 22:32 33:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,930 23,892 25,540 2,845 90,207 108,974
39,345 23,588 15,845 950 79,728 89,611
29,575 14,395 23,945 5,700 73,615 94,140
26,015 27,085 16,305 3,930 73,335 95,242
22,370 24,740 19,820 1,160 68,090 92,210
26,420 13,625 16,340 4,395 60,780 73,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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