Arena
509362471Analyzed1v1 RM
·
6d ago on Sep 26, 2026·
47m 59s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
👑 SyL's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 233,704 analysed 1v1 players on Arena.
👑 SyL
D
Feudal Age
10:51
vs 10:54
top 48%
Castle Age
21:29
vs 16:19
btm 13%
Imperial Age
38:17
vs 32:19
btm 13%
eAPM
15
vs 27
btm 12%
First military
28:11
vs 17:05
btm 3%
▼
Slow Castle Age at 21:29 — slower than 87% of analysed players on Arena
▼
Slow Imperial Age at 38:17 — slower than 87% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (21:49) — usually safest before it
▼
First military only at 28:11 (Monk) — later than 97% of analysed players on Arena
weltkaiser
D
Feudal Age
13:35
vs 10:54
btm 4%
Castle Age
24:38
vs 16:19
btm 5%
Imperial Age
—
vs 32:19
btm 0%
eAPM
12
vs 27
btm 6%
First military
15:00
vs 17:05
top 27%
▼
Slow Feudal Age at 13:35 — slower than 96% of analysed players on Arena
▼
Slow Castle Age at 24:38 — slower than 95% of analysed players on Arena
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 8:33 of the first 24:38 — keep villagers queued